• scissors
    March 22nd, 2009ThelmaUncategorized
    Dexter video game on iphone
    DEXTER videogame for iPhone will be “investigative” in style and developed by Icarus Studios.
    Dexter video game on iphone
    Dexter video game on iphone

    DEXTER is the story of Dexter Morgan, a forensic blood spatter expert for the Miami Dade Police Department who is secretly a serial killer who hunts down people who have escaped justice. The iPhone videogame based on DEXTER is a mystery game emphasizing investigation and problem solving - the player will analyze crime scenes, uncover evidence, and choose which brand of justice best suits the situation: the courts or the “Dark Passenger”. The effectiveness of every choice and interaction revolves around the Code of Harry: only kill the guilty, maintain the Mask, and, above all, don’t get caught! The game is now in development with Icarus Studios, a company that is leading the way in massively multiplayer online games, virtual worlds, and mobile entertainment experiences.

    "I am so excited to have Icarus Studios on board to develop the DEXTER iPhone game,” said Marc Fernandez, Vice President of Marc Ecko Entertainment. “From the second we began this project we wanted to throw everything we had at it, that's exactly why we wanted Icarus Studios as a partner - a 100 person plus developer focusing their technology on making the DEXTER game the best it can possibly be."

    “DEXTER is a fresh and cutting edge series with elements that are perfect for a handheld videogame, so we are thrilled by this opportunity,” said James Hettinger, CEO of Icarus Studios. “We are also extremely pleased to be working with Marc Ecko Entertainment and Showtime on this project. They are masters of entertainment and brands, so we could not be in better hands.”
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  • scissors
    March 17th, 2009ThelmaUncategorized
    FIFA 09 Ultimate TeamFIFA 09 Ultimate Team Types of Cards

    One of the most interesting facets of FIFA 09 Ultimate Team is all the different types of cards available to manage your fantasy team. There are about 30 different categories. Below, I have listed some of the main categories with a brief look at their role in the game.

    Players – The backbone of the game. Each player has a unique set of attributes based on the real world player. These attributes combine to give the player an overall rating. The overall rating is used to value the player as either a Bronze, Silver or Gold card. There are over 4000 player cards in the game.

    Managers – There are 84 real world managers in the game. The manager influences the team by his nationality and his preferred formation. He also has a tactics rating that enables the use of the Custom Tactics feature. He also has a Team Talk rating and a Negotiation rating that add to the value of any Team Talk cards and Contract cards that are played.

    Staff – There is a Headcoach, a Physio, a Goalkeeper Coach & a Fitness Coach. These cards form the important back room staff and all have values that add to the appropriate development cards. For example, if you have a headcoach who has a Pace Training value of +3, then any Pace Training card applied will have +3 added to the face value of the card. Finding the right staff can be crucial to building and maintaining your team.

    Gameplay Cards – Gameplay cards can be taken into the game and used to influence the on-field events. There are over 80 different types of gameplay cards and they vary in the amount of players they affect and also the time they last. You can improve the throw length of your players, improve any of the attributes, avoid injury and even taunt the opposition keeper and affect his kicking plus many others. They range from 30 minute single player cards to entire game all- player cards. Using gameplay cards intelligently can be crucial in tipping the balance in your favour.

    Training Cards – Training cards allow you to train your players and increase their attributes. You can even grow them from Bronze to Gold. All the attributes in the game can be increased.

    Advanced Player Training – These cards can be very powerful. By playing these cards on a player, you can permanently change the preferred formation of any player e.g. You might be playing 4-4-2, and as such, can’t use Ronaldinho without impacting your team chemistry because his preferred formation is 4-3-2-1. By playing a 4-4-2 advanced training card on him, you can change this and make him fit in.

    Advanced Manager Training – The custom tactic feature is locked out until you get a manager. Each manager has a Tactics rating that allows the use of one to three of the available tactics: Build Up, Chance Creation & Defence. Advanced manger training cards can be applied to the manager to increase his tactical rating and unlock the tactic indicated on the card.
    Kits – Kit cards represent the home and away kits of all the teams in the game. If you get a kit card in a pack, you can choose to use it as either your home or away kit.

    Badges – The badge cards display a real world team logo and this represents your team’s crest and will be displayed throughout the game including in your training ground and stadium. You will get one in the starter pack, but if you want to change it, you will need to get another badge card and swap it with your existing one. Be sure to utilize the trading area to find your favourites.

    Balls – There are dozens of different balls available on cards. You start with the default ball, but getting a ball card will allow to use a different ball in the game.

    Stadiums – There are 53 stadiums in the game including a number of brand new ones. Getting a stadium card will allow you to use that stadium as your home venue. Stadiums range from the Bronze small ones in the starter pack up to the state of the art gold ones like New Wembley.

    Crowd – Your stadium will start out with a small card. You can increase the size of your crowd by applying a crowd card. They vary from Medium to Large to Capacity. Having a larger crowd will add to your team's morale in home games, and the morale increase will be displayed on your stadium card.

    Free Packs/Coins – If you are lucky enough to get one of these, it will entitle you to a free pack of cards. Similarly, a free coin pack will award a specified amount of free coins.

    Celebrations – Getting a celebration and putting it in your Collector's Album will then unlock that celebration in game. You can see how to trigger all the 20 new celebrations for the ‘Celebration Help’ screen in the settings menu.

    Create Player Items Boots/Hair/Bandanas/Tattoos – These cards, when used, will unlock the applicable item in the Create Player screens. There are 100s of different items that will allow you to create a truly unique individual.

    Training Ground – The training ground is the arena in which your player can practice. Getting a training ground card will allow you to change the arena.
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  • scissors
    March 12th, 2009ThelmaUncategorized

    By simplifying the FPS genre for consoles, thus starting a flood of FPS titles, the Halo series has been widely regarded as a console gaming revolution. It took a genre that had only previously been mastered with a mouse and keyboard and optimized it for home console controls, it became a huge success. Now with a new studio behind the franchise, can Halo work its magic on the real time strategy genre?

    When Halo first arrives, what it essentially did was take console first person shooters as a starting point, simplified it in many ways, created a comfortable control scheme and combined it with a deep, interesting narrative and back story. This time around, the back story is already there for the taking, it was the controls that Halo Wars really needed to revolutionize upon.

    Halo Wars does this with some degree of success. While only making minor changes to the controls of other RTS games on consoles such as Command and Conquer 3, it certainly feels more fluid and simplified. While Ensemble could have used voice commands such as in Tom Clancy’s EndWar, they have opted for just the controller this time around. Although these controls do not work perfectly or improve far on previous efforts, and certainly does not provide the same experience a keyboard and mouse can offer; Ensemble has done an excellent job of creating a control scheme that is fun and effective to use.

    Along with simplified controls, the genre itself has been simplified for the console. Ensemble was clearly thinking of their audience for this game, as many will be fairly new to the genre or could be buying it for the further insight into Halo’s back-story or just want to cause mass destruction. This game is essentially a beginner’s guide to the RTS genre, as it does not bombard the player with complex tasks. The best part of the RTS genre has always been the building of a huge army and watching the destruction they cause. Halo Wars succeeds at this. However, its lack of depth will provide a far less satisfying experience for seasoned RTS players, as it is not nearly challenging or complex enough, and at times can feel a little patronising for them. The units available to play with include many obvious halo units such as Scorpion tanks, ODST, Warthog, though others have been added to beef up the armies to a playable RTS level. Unfortunately, it is unavoidable that the more units Ensemble makes up, the less it feels like a Halo game, but the less units of their own, the less of an RTS it is. Ensemble have struck an impressive balance, and made many of the new units fit perfectly within the Halo universe. Base management is also another mixed palette of good and bad. While the designated building locations in your base make it easier, many fans of the Command and Conquer franchise may miss being able to build their own style of base. Though limited, this again, makes the game much more accessible, especially with the controller.

    The single player campaign plays out like the RTS equivalent of a Halo game, which gave the nature of the game, it is rather fitting. What is meant by this is that it is fairly linear with little freedom and a constant set of objectives to follow throughout each level. Although this provides some fantastic moments and set pieces that you may not find in many other games in the genre, the lack of ways to go about your mission certainly does not suit the RTS genre as well as it does in the FPS genre. It is also very short, coming in at around seven hours; it can leave you a little unsatisfied with the end product. The story itself however, is extremely well presented with stunning CGI cut scenes, which are well acted for the most part. The story does a good job of encouraging the player through each level, though at times it can be the only motivator to get through some of the less compelling missions. Unfortunately, the story is based around four uninteresting protagonists. The aging war general, who is half expected to grunt “I’m too old for this crap!” at almost any moment, the cookie cutter, wisecracking action hero, his love interest scientist that dislikes him at first, and finally, the ship AI, providing some female tension with the scientist character and sarcastic humour regularly during both missions and cut scenes. Luckily, the clichés are never too much to bear, but it certainly detracts from the immersion. The plot itself focuses on the back-story of the Halo franchise, only really explored in the novels. Set 20 years before Halo: Combat Evolved, the game tells the story of battles that took place on the planet Harvest, a human colony, and later, a planet called Arcadia. As the story plays out, your army will face many setbacks which you are then tasked with putting right. Whether it is an experimental covenant weapon, or the loss of a city. A few twists and turns create plot holes and unanswered questions, as well as player confusion over a certain character’s identity towards the end, but for the most part, the story remains simple, and the character identity crisis can be figured out just by thinking about it for a few seconds. It is a little disappointing that the game did not allow you to play as The Covenant to add more play time and an interesting second view on the conflicts, but as it is, the single player campaign is satisfying for the most part.

    The multiplayer, on the other hand provides much more freedom and depth. Basically, skirmish will dump you on a map with an empty base with an opponent in the same position somewhere else on the map. It quickly becomes a tactical arms race, and you may incorporate many of the tactics forced upon you by the linear campaign to help you overcome your enemy. There is nobody holding your hand, telling you what to do here, and it makes a refreshing change from the campaign mode. This mode may provide a daunting experience for new players, though with the single player offering the skills needed to succeed, it is easy to get into once you have ploughed through a reasonable amount of the game. Experienced RTS fans will find the multiplayer the best part of the game, though it is still not nearly deep or complex enough to stand up to the likes of Dawn of War, though it will provide a satisfying experience to newcomers, and is easily the best multiplayer RTS available on consoles yet.

    The presentation is mostly unimpressive, though it does not exactly look bad either. The menu will be quick to give a strong sense of déjà-vu to Halo fans; the audio is on par with other games in the series, from the fantastic music track to every gunshot and laser blast. The visuals, on the other hand, look muddy and dull; it can often be hard to remember this is a Halo game at times when only UNSC troops flood the screen. The covenant’s presence to the screen will always bring back the Halo vibe, as will some of the environments of later levels, but many environments are bland, very low detail has been put into units in the game. It is a very mixed palette; you will often see things that impress you but just not enough to stop the dull visuals being noticed.

    It is clear that the consumer market for this game is split in two categories; there are the experienced RTS fans, and the Halo fans. Though this game will provide a satisfying experience for Halo fans and newcomers to the genre, it will not provide enough for the veterans. In short, if you are a Halo fan or interested in exploring the RTS genre for the first time, it is worth a buy. If you are an experienced player of the genre, this game may be worth a rent if curiosity gets the best of you. Lastly, if you are in the unlikely position where you are an experienced RTS player that does not own a PC for various reasons, this is possibly the best you can get at this time. This game is unlikely to cause a flood of real-time strategy games, and it does not do enough to become a standout game, but if it has sparked your interest so far, it is likely that this game will be a welcome addition to your collection, and will allow you to diversify your gaming experience away from what you are used to while keeping you in a comfortable, familiar setting. Ensemble has struck the balance between accessibility and depth perfectly, adding their own fiction to the franchise without replacing what was already part of the Halo universe, and overall created a satisfying experience. While not a brilliant RTS game, it definitely deserves the Halo name.

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  • scissors
    March 9th, 2009ThelmaUncategorized
    If, as a Lord of the Rings Online player, you're either confused or completely in the dark where it concerns the upcoming Volume II: Book 7 crafting instances for Lord of the Rings Online, LotroLife has got you covered. The guide is pretty in-depth about everything an aspiring crafts-person needs to know about running the six different crafting instances being added to the game.

    Thankfully, it looks as though an explanation about the timers for these instances was also added after multiple inquiries on the topic. So if for some reason you're still left with a question or two, you may just get it. Although since author KatashiTakishiro figured this whole thing out via trial and error, that may be the best course to figuring every in and out in the end.
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  • scissors
    March 8th, 2009ThelmaUncategorized

    Halo started it all for console first person shooters as we know them, and until Call of Duty 4 came along, it was pretty much unopposed. One failed attempt to take the crown was the original Killzone, which received a poor response from gamers everywhere. Now Killzone 2 has arrived to compete with the juggernauts of the FPS genre, does it reign victorious?

    First impressions are always important, and in gaming, the first impression when you first play the game comes from the visuals. Killzone 2 easily blows you away with its incredible attention to detail and graphics that could easily be mistaken for CGI (Computer-Generated Imagery). What is most impressive is the lighting, as everything that is supposed to create light will create it realistically, creating some of the most stunning looking game play moments ever seen. The first time you find yourself in a cramped, dark room with a Helghast in your face, you pull the trigger and watch him react to every one of your bullets, the muzzle flash lighting up his flailing body and giving a disgusting red glow to the blood, you really can’t help but be impressed by how truly beautiful death can be in Killzone 2. Despite the obvious criticism that it lacks 99% of the color spectrum, this game is one to be played in High Definition. Every time a color other than grey does find its way into your field of vision, it will be there for dramatic effect. The beautiful muddy orange explosions, the red glow of the Helghan eyes, the yellow muzzle flash of a far off sniper. They all add vastly to the atmosphere, and in this game, atmosphere is by the bucket-load.

    Killzone 2 follows the story of Sev, your character. Though if it wasn’t for the first scene in the game where he looks at himself in the mirror after waking up to the sound of an alarm, it would be hard to distinguish him from the other cookie-cutter bone headed military characters. Sev and his friends are aboard the New Sun, one of many ships tasked with being part of a huge counter attack on the planet of Helghan, after the victory you saw after the attack on your home colony of Vekta in the first Killzone, and Killzone Liberations on PSP. The campaign will take you through many similar looking set-piece battles on the quest to find and capture Emperor Visari, the Helghan leader voiced by Brian Cox. Aside from this, the voice acting is awful and the dialogue sounds like it was written by a 13 year old with a copy of Aliens and a book of “yo momma” jokes. Though the story serves its purpose, giving you a reason to move on to the next fight, it just isn’t up to standard of most AAA titles, packed with misused curse words and an endless array of clichés that it simply loses the immersion of the player during the cut scenes. Luckily the gameplay provided is more than up to scratch with competitors. The cover system takes some getting used to but adds to the immersion and gives the game its own unique identity among a flood of similar sci-fi FPS games. Movement is well animated and weighty, though the controls may need to be changed to suit your needs, and the sensitivity will need to be increased vastly if you wish to even stand a chance of hitting a moving target. Control delay is an issue at first, but with the increased sensitivity, it does not take long to get used to after the first few levels. Although many of the locations you face are not all that distinguishable from one another, the level design will make up for this. You will also never feel like you are visiting the same locations all the way through, as you will also find yourself in a dusty desert shanty town, a moving train, and you will often find yourself manning a tank or mech, which breaks the mould nicely and reduces repetitiveness. Unfortunately, like most games of this generation, the game is of unsatisfactory length, only racking up eight hours. Despite this, there is much reason to come back, whether it is just for kicks or to find some of the collectables. Trophy support, like many games, increases the reason to return to the single player.

    Multiplayer functionality a very important part of FPS games, and Killzone 2 is clearly no exception. Though many games have failed to pick up a crowd, trying to put their own twist on existing game types, Killzone 2 basically just takes existing game types and turns them into a single game mode, alternating each separate game type as objectives throughout the match. This is called Warzone. Though an extremely simple way of differentiating itself from other popular online games, it is a genius way of keeping the flow of the game moving, reducing repetitiveness, and keeping all the game types we have come to know and love entirely intact. This of course means you will be spending a long time on just one map before moving to another without manually quitting out and selecting a different game. Despite this, the maps are impressively big, and sometimes can even feel too big for the full 32 players to fully accommodate. The dynamic shifting of game types will often put previously unused areas on the map into full focus, keeping matches from getting too tedious too fast. The class system has also unique. Taking the same rank system that has been around for years and allowing players to customize and blend together classes to suit them as they rise up the ranks. The class system is very well balanced out, and constantly rewards you for your achievements, adding new layers of customization to the fun. Still, not many users use headsets, and this keeps things from ever feeling like you are facing real opponents, especially with impressive AI bots on offer. Though packing only half the number of players that fill a match on Resistance 2, the experience on offer is certainly more enjoyable, yet less hectic. Although this has become standard in many multiplayer games, this game is missing a party mode. It allows you to join friends directly in a game, but no way to move from game to game with friends in a user-friendly manner. Despite this, the squad function encourages you to make new friends, letting you invite people into your squad and join other players in their squad, which is a nice feature. It is also nice to see a developer making use of the in-game music feature, which allows you to play music from the PS3 hard drive while playing the game. This is unfortunately only for the online mode, but it is easy to understand why Guerrilla made it this way. The overall multiplayer experience is a keeper, and will easily be able to hang with the best in the genre for a long time.

    Overall, the experience is incredible. It truly raises the bar for the genre, though not enough to definitively take the crown, as that is still open to debate. However, it is not open to debate that this game is undoubtedly the most impressive looking game out for consoles. While the tale it tells and dialogue it tells it with is far from top notch, all the positive aspects of the game outweigh any problems the game faces, though this is not to say the negative aspects of the game do not exist.

    FINAL SCORE: A

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