• scissors
    July 12th, 2010ThelmaUncategorized

    Activision officially announced the remaking of Nintendo 64 classic hit ‘GolderEye 007′ for the Nintendo Wii. It was revealed by Nintendo during this year E3 event

    The remake will stay true to the original except for a few changes, such as the graphics will be updated of course and James IV Bond played by President Pierce Brosnan will be replaced by the electric current chemical bond ‘Daniel Craig’. Other than those changes, everything else is said to stay true to the master copy

    GoldenEye is exclusively for the Nintendo Wii and no date are set yet for the release of this remake.

    Hope they didn’t muddle ‘Oddjob’ crouching down feather

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  • scissors
    July 11th, 2010ThelmaUncategorized

    credit-card-440

    Pricing hardware at launch is . tricky telephone call demand for the product may never be higher, as novelty plant its thaumaturgy and thunderous merchandising campaign make themselves felt A good time, then, to pump a few extra cipher into the RRP, and perhaps recover some of that titanic research outlay a little quicker. But just how far daring you pushing it?

    It’s a question Microsoft, Sony and Nintendo will, of course, be request themselves over the approach XII months. Each has pinned its colors to an untried commercial quantity: Microsoft’s ‘controller-less’ peripheral device Kinect purports to flatten the barrier between practised 360 owner and wary dabbler; Sony’s move privation to upstage the Wiimote as the benchmark for motion-sensitive controllers; and Nintendo has stake the Former Armed Forces on the entreaty of ‘naked eye’ portable 3D.

    Right now, only the move has a nailed-down official damage tag, but analyst comment and reliably indiscreet retailer have furnished us with plausible intimation as to the other two devices In the following feature, we consider surmise and reaction from North American and European rootage thus far.

    Front-runner for our Most-Coveted of 2011.

    Front-runner for our Most-Coveted of 2011.

    Nintendo 3DS

    Of the big three, Nintendo can probably afford to be most at simpleness over the destiny of its next piece of hardware The three-D is a perfectly timed, brilliantly considered device, tapping into all the buzz over 3D engineering whilst sidestepping its two key downsides: colossal disbursement and the incommodiousness of eroding spectacles fold in the DSi’s familiar clamshell form factor and a few of its BASIC capabilities – touch screen, cameras, the classic button layout – and you’ve got a product that should take Nintendo’s already phenomenal handheld business to unimagined heights.

    There have been no serendipitous virago listings for three-D just yet, so all we have to go on are the thought of Lazard capital Markets analyst Colin Sebastian, who anticipates a launch price somewhere in ‘the $249-$299 range’, which equates to roughly £168-202 and €201-241. If solid, this anticipation put option the new handheld well beyond both the original Nintendo DS pricepoints of $149.99, €149.99 and £99.99 and the DSi pricepoints of $169.99 and £149.99 .

    Given that the 3DS, for all its newfangled parallax three-D display, seems to be comparatively low-specced the tech-conscious may find this sort of figure hard to swallow But that extra depth of vision, coupled with the playground-friendly ability to take 3D photographs, should win over hyperactive preteenager and their parent in droves, and the presence of classic Nintendo platformers and arcade titles may carry the day among veteran gamers.

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  • scissors
    June 16th, 2010ThelmaUncategorized

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    nintendo-e3-440

    We all know what to expect from Nintendo’s E3 conference by now Cute gizmos. footage of waxen-faced twenty-somethings in rooms filled with white article of furniture EXEC bounce around with cheerful lack of self-esteem in front of the latest bright-eyed ‘Wii . X’ party compilation. And very, very little in the way of merchandise that the people who bought and cherished NESs, SNESs or N64s really care for.

    In turn, we’re sure Nintendo now know exactly what to expect from us, the embittered heart of the gambling community Fiery polemics about the Fates of obscure, decades-old franchises. Flared-nostril scorn for anything even tenuously associated with the word ‘casual’. constant quantity moping after the Nintendo of yesteryear, the Nintendo that ’still made’ videogames, the Nintendo that knew who its ‘real friends’ were.

    So it must have given Reggie Fils-Aime, NoA president, no small grade of pleasure to stand up this morning in a Los Angeles auditorium and ballad down what has to be the most announcement-packed, hardcore-friendly, ferociously old school Nintendo showcase of the past five years.

    Where to begin? With the first gameplay demonstration of the newly titled fable of Zelda: Skyward Sword, perhaps – but as far as the event’s timetablers were concerned, that was just the warm-up. How about the golden-eyed fly Wiimake, complete with signature para-jump intro and four-way splitscreen, or the woolly wonder that is Kirby’s income tax return to the world of 2D platforming? Golden Sun? Metroid? Donkey Kong?

    For once in his E3 career, Link was totally outclassed by his Nintendo peers.

    For once in E3 career, link was totally outclassed by his Nintendo peers.

    Never has the phrase ‘embarrassment of riches’ seemed more appropriate. There were slower instant – Robert Penn Warren Spector’s lengthy parenthesis on epos Mickey could have shed a few century words, though the game itself looked stellar – and there were missteps, like Miyamoto’s technical troubles with his Zelda demonstration unit, but these were mere chip on the polish.

    The debut of Nintendo 3DS, ascent from prohibitionist ice in one corner of the stage, was obviously the crowning precious stone The new handheld’s characteristic were similar to those rumoured shortly before E3: a wider, adjustable ‘glassless 3D’ top display opposite the familiar DSi touchscreen; movement and gyro sensors; a round analog control stick or ’slide pad’. surprise were in store, however: two parallel lid cameras, for three-D photography, and vastly sturdier networking functionality, allowing the device to pull game content from Nintendo’s servers or fellow handhelds while in slumber mode.

    +

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  • scissors
    March 16th, 2009ThelmaUncategorized

    I recently received Blue Dragon Plus for the Nintendo DS to review. Blue Dragon Plus is a real time strategy role-playing video game that was created much in the spirit of Final Fantasy. Blue Dragon Plus takes quite a few pages from the Final Fantasy Tactics playbook to setup their game. Having spent countless hours playing Final Fantasy Tactics, I could definitely see the similarities between the two.

    Initially, I had issues with the game once I started playing. It strictly used the stylus, which I personally do not like to use unless I have to. But once I resigned myself to that, I started tapping away and controlling my characters. You bounce from battle to battle, much like Final Fantasy Tactics, killing different sets of monsters and furthering the storyline. In the beginning, I can honestly say it was dull and monotonous. It seemed like I was always having to babysit my characters because their A.I. seemed somewhat funky to me.

    I was just about to give up on the game when I turned it over to my friend to play. We started trading off in-between battles learning how to use the powers and different strategies for each fight. Honestly, after a couple hours the game started to grow on us both a little.

    We figured out that the best strategy for most fights was to clump up your characters and let the monsters come to you. Once they got close enough, you’d unleash your shadow powers on them and let your characters automatically enter attack mode. Then just make sure your healer character throws up the area of effect heals and heal over times, and you’re good to go. Pretty soon we were flying through battles, leveling up characters, and growing our party. It really started to feel like a strategy role-playing video game then.

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  • scissors
    March 9th, 2009ThelmaUncategorized

    Microsoft has a plan. I know that this statement might conjure up images of Steve Ballmer and Robbie Bach sitting in darkened office plotting new ways to steal more PS3 exclusives but if you look at Microsoft as a game company, they’ve come a long way in just two short generations of consoles.

    The original Xbox cautiously tested the market; it built a fan base and turned Halo into an industry buzzword. Microsoft learned the ropes from the old king of the hill— the PlayStation Brand. Those lessons for success were simple: Get to the market first; aid developers and programmers; and finally, the most important of all— give gamers games. With the Xbox 360, Microsoft did this in a big way, promoting new franchises like Gears of War and Left 4 Dead.

    No, these lessons weren’t learnt from that hype beast that was the PS2. They were gleaned from the console that started modern 3D console gaming as we know it: the PSone. The PSone embraced the relatively new (at the time) CD format. It had an extensive coding library to aid developers; Sony strived to make connections with publishers to bring games to the marketplace. Sony was aggressive with price cuts and with advertising campaigns. They were a force to be reckoned with and it made Nintendo and Sega almost pedestrian in comparison. That hunger and drive from Sony as they first faced off against Nintendo and the now-defunct Sega birthed a classic gaming system whose effects are still ringing in the ears of gamers today. Just go to a gaming convention and say: “Final Fantasy 7 remake” and you’ll drown in drool.

    Sony used their brand recognition to build anticipation and tantalize gamers with the PS2. The PS2 was in many ways the opposite of the PSone. No longer a pure gaming system, it was far more difficult to program for and doubled as DVD player. As consumers snatched up this product developers were forced to follow the market in masses. The later launching GameCube and Xbox could do little to cut into the gigantic lead the Sony had amassed. This is why the original Xbox was quickly and quietly killed and replaced by its younger sibling. Microsoft wanted to upset the balance of power in the console war. They had learned firsthand that having more horsepower does not necessarily lead to more sales.

    Sure, the Xbox 360 launch was tarnished by red rings and disc scratching, but early PSones and PS2s were plagued courted the hardcore, and helped developers so much that industry players like Gabe Newell and John Carmack have publicly stated how much easier it is to program for the Xbox 360. For better or worse, the Xbox 360 is a dumb PC. A dumb PC that is easy to build great games on.

    What went wrong with the PS3? No console manufacturer has been able to hold a lead across three consecutive generations. Over confident, Sony tried to build upon brand confidence like the PS2 and failed. They did manage to build one of the best future-proof Blu-ray players money could buy but the market wasn’t ready for high definition players and gamers wanted games. The Xbox 360 delivered where the PS3 could not.

    Even Japanese developers like Capcom know that the growth of the console gaming industry is a North American phenomena. Microsoft has delivered a product that caters to the tastes of a North American palate. We’ve been given first person shooters in bucketfuls, addictive sport games, and droves of platforms to live out our rock’n’roll fantasies. Microsoft and the Wii have proven that Sony can no longer rely on brand recognition alone. This generation may still have a longer life span than most; but make no mistake, the plans and strategies are already plotted and in motion.

    Hold though, the console war is still in full effect. I believe that this E3 could be a turning point in the war; either solidifying Xbox 360 as a hardcore champion or rocketing the PS3 back to its crown. The PS3 owes a lot to the competition. Sony would not be nearly as innovative without the Xbox 360. For example, with the loud public outcry over the red rings, it did not surprise me when the PS3 launched problem free. The relatively quick growth of PSN and PlayStation Store into a viable alternative to Xbox Live show that Sony is not simply resting on its laurels. Inadvertently, the Xbox 360 could be leading the Sony brand back to its former glory.

    Competition breeds innovation and arguably Sony is already leading in artistic innovation category with titles like Flower, Pixel Junk Eden, and Everyday Shooter. The PS3 is home to some epic and new headlining franchises like Resistance, Uncharted, and LittleBigPlanet. There is a wealth of franchises on the PS2 that haven’t transitioned over to the PS3 yet—where’s my Team ICO game? Where’s my new Twisted Metal? My full-fledged Gran Turismo? This year is looking like a great year to be a Sony fan. Killzone 2 is already rocking consoles and God of War is making media waves almost every day. Nathan Drake is coming back to consoles and I can’t wait to try out Zipper Interactive’s MAG. Maybe it’s just me, but Sony is starting to look hungry again.

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