• Ubisoft: Assassin’s creed cooperative is ‘super-interesting’, but doesn’t make sense

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    July 16th, 2010ThelmaUncategorized

    It’s an upsetting truth that sometimes, really great idea just don’t work Even when they’re mine Case in point: while playing a multiplayer build of Ubisoft’s Assassin’s credo Brotherhood, recently on show at a trailer event in London, I was struck by how wonderful it might be to attention deficit disorder drop-in cooperative to the bingle player.

    Just imagine entering into another assassin’s game, tracking him patiently through the world and excavating his Adam’s apple with a wristblade right on the threshold of some key objective Or conversely, portion him to spruce up rundown parts of the city of Rome Bloody marvellous.

    When I broached the topic with the game’s associate Producer, Jean-Francois Boivin, he was a little less enthused. It seems the random intervention of other participant wouldn’t really gel with Assassin’s Creed’s tightly conceived tale arch.

    ‘You have to come back to the world of Assassin’s credo and what Assassin’s credo is, because Assassin’s credo is the tale of Desmond land mile and a machine called the animus in which he relives his ancestors’ genetic memories,’ Boivin explained. ‘So to justify something like co-op, you would have to have in our universe with Desmond, the assassinator and the Templars… you’d have to find topic that had antecedent in the same time period, as for example in this case Ezio, in the same area and have a offprint Animus.

    ‘Once again, you have to be smartness about it – it’s a very composite cosmos It’s very easy to find logic holes, and once you do you become cheap. And we’re not cheap, we want to stay true to the complexness of the universe, and I think that’s what make Assassin’s credo a very fine game and a very unique game, the overarching storyline of it.’

    Boivin was prepared to admit however that the idea in itself, considered apart from interrogation of narrative, had virtue ‘The cooperative on a pure mechanical angle is super-interesting. and what you say about other people having an influence on the city and whatnot, whether it be positive or negative, as a player is super-interesting.

    ‘But it doesn’t make sense. And if it doesn’t make sense we can’t do it, we won’t do it.’ Can’t say plainer than that.

    Read the full interview here, and look out for brotherhood on 16th November.

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