• Killzone 2 Shuts Resident Evil 5 Producer Down…

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    May 28th, 2009ThelmaUncategorized

    Jun Takeuchi, the producer of Resident Evil 5, recently made a statement regarding the Sixaxis in the PS3 controller. His statement was that the Sixaxis is “not sensitive enough” for FPS aiming. With all due respect to Mr. Takeuchi, this has been proven incorrect by the developers at Guerilla Games.

    Ever since Jun Takeuchi made that statement, I have been waiting for a FPS to use the Sixaxis effectively and precisely for aiming. I also had doubts of what Jun Takeuchi said about the Sixaxis due to my experience with previous titles using the Sixaxis.

    Warhawk is one of these games in which you can turn the sensitivity extremely high and have it set in a way where if you have a steady hand you can control it and have great precision. Killzone 2 allows you to control the aim of the sniper rifle with the Sixaxis. Now this is not mandatory nor are you required to use this, in fact, it is used for keeping your hand steady while aiming. Though, you can in fact use the Sixaxis to aim the sniper rifle, and just because it’s a sniper rifle, it requires more precision and “sensitivity” to be accurate. I find it easier to use the Sixaxis to aim because it’s quicker in my opinion; I basically “lean into my shot”. With that said, I feel that the Sixaxis is sensitive enough to do a lot of things in videogames including aiming. I love flying games with the Sixaxis and having the sensitivity all the way up might make it hard to aim, but that is all up to the player and how steady he can tilt the controller. Hopefully more developers can use this to their advantage and bring more life to the Sixaxis. It’s there for a reason!

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