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March 31st, 2009Uncategorized
Despite confirmation from previous publisher Vivendi Interactive, Ubisoft has apparently canceled the console versions of World in Conflict’s upcoming Soviet Assault expansion, reports CVG.
Ubisoft purchased WiC developer Massive Entertainment last November after the firm was inherited by Activision and subsequently put on the auction block. Until now, nothing had been said of World in Conflict’s console iteration by its new publisher.
Presumably this has no bearing on the PC release of Soviet Assault — a game that Ubisoft has recently confirmed plans to ship later this month.
Still, it should be seen as sad news for console strategy game fans. World in Conflict is one of the most inventive, cleverly polished and gorgeously rendered real-time strategy games of the last decade, even if it lacks the branding power of efforts from Blizzard or EA.
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March 30th, 2009Uncategorized
(GM) - This picture is issuing game schedule of GameStop – the biggest video game seller of the world has center in Grapevine, Texas. It’s not hard to realize Starcraft 2’s issuing on 2nd June. It means about 4 months later.
According to information of Blizzard, Starcraft II will be issued in the end of this year not June as announcement of GameStop. Blizzard hasn’t given any comment about this information. Besides Starcraft II, many famous games are decided issuing schedule.
If this information is exact or not, or because of printer’s mistake. Let’s expect.
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March 29th, 2009Uncategorized
In the early 1900`s the legendary artwork, the Serpent of Isis, was stolen at the grand opening of the Egypt Museum in Cairo. Originally discovered by your grandfather, you have been searching for the missing masterpiece your entire adult life. One day, a mysterious letter arrives indicating that the person who possesses the artwork can be found on board the Mont Palu Express. Catch the train and solve the ancient mystery! -
March 28th, 2009Uncategorized







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March 27th, 2009Uncategorized
Yet another multi-platform game will be promoted only on the Xbox 360.
After some in-game footage the UK TV ad will sign off with the Xbox 360 logo. Grand Theft Auto and Tomb Raider were the same...
The only game, I can remember, promoted on the PlayStation 3 was Burnout Paradise.
Resident Evil 5 is released on the PlayStation 3 and Xbox 360 on March 13th. -
March 24th, 2009UncategorizedNow here’s a subject that gets beat to death (pun intended). We hear about this from angry parents, the media, and certain disbarred Florida attorneys (looking at you Mr. Thompson). What about the gamers? How do the people who play the games feel about the violence in video games? Well, let’s see.
I talked to a few of my fellow gamers while writing this article, in order to attain an understanding of what the majority thinks. What I found is that it ranges from them being fine with it, to downright loving the blood and guts. No one seemed to be bothered by it at all, and why should they be? I wouldn’t consider gore or violence in games to be a problem either. I’d be willing to bet that 95% (if not more) of the people on the news who complain that violence is a serious problem in today’s gaming, are not gamers. These people are on the outside looking in, and therefore see things differently. This translates into other cultures as well. When two people from France greet each other by a kiss on each cheek regardless of what gender they are or what their sexual preference is, we as people from another culture look at this as being a bit strange. Do the people in France consider this strange? No, it’s just how they greet one another. There are a seemingly infinite number of examples of these, just think for a few minutes and you are bound to find an ample amount of your own examples.
Now I will admit some games do go a little overboard with the blood and guts (Nanobreaker for example), to the point of it being downright distracting. In my personal opinion, if the violence adds realism to the game, then that’s great. Isn’t that what most developers are attempting to do? Aren’t today’s video games about being as realistic as possible? Blood and violence are a part of reality, are they not? If someone shoots me in the head with a shotgun from about a foot away, there’s probably going to be a bit of a mess to clean up afterwards. Violence is reality; all you have to do is watch those same news shows that criticize gaming to see that. War is real, gang violence is real, rape is real, etc. So if developers want to release a game that realistically portrays the world that we live in, wouldn’t some of these things need to be present? So in that respect a certain realistic amount of gore and violence makes perfect sense to me.
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March 23rd, 2009Uncategorized
Rumours that Microsoft are about to end sales of their Xbox Elite base console and release this model as 'Limited edition' only versions.
Microsoft are believe to be stopping orders for the Elite in the second quarter of 2009.
The limited edition life of the console would be much like the Resident Evil 5 version.
With the release of “Resident Evil 5” and the special edition red console, the game has found a new home on Xbox 360. -
March 22nd, 2009Uncategorized
Capcom’s latest promotion may not be as grisly as the headline makes it sound, but it’s certainly unique: To promote the March 13 launch of Resident Evil 5, the company is teaming with the American Red Cross to host a blood drive.
Gamers in the Los Angeles area are invited to drop by the World of Wonder gallery from 11AM to 5PM on launch day where Red Cross workers will be on hand to take your blood. In return, Capcom is offering donors “the chance to get exclusive limited-edition Resident Evil 5 Blood Drive collectibles, win copies of the game” and “enter a raffle for one of several exclusive red Xbox 360 Resident Evil limited edition consoles.”
If you’d like to participate, Capcom’s recommends reading the Red Cross’ guidelines on who is eligible to donate. Once you’ve established that your blood is viable, visit the Capcom Unity blog for full details and to schedule an appointment.
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March 22nd, 2009Uncategorized
DEXTER videogame for iPhone will be “investigative” in style and developed by Icarus Studios.

DEXTER is the story of Dexter Morgan, a forensic blood spatter expert for the Miami Dade Police Department who is secretly a serial killer who hunts down people who have escaped justice. The iPhone videogame based on DEXTER is a mystery game emphasizing investigation and problem solving - the player will analyze crime scenes, uncover evidence, and choose which brand of justice best suits the situation: the courts or the “Dark Passenger”. The effectiveness of every choice and interaction revolves around the Code of Harry: only kill the guilty, maintain the Mask, and, above all, don’t get caught! The game is now in development with Icarus Studios, a company that is leading the way in massively multiplayer online games, virtual worlds, and mobile entertainment experiences.
"I am so excited to have Icarus Studios on board to develop the DEXTER iPhone game,” said Marc Fernandez, Vice President of Marc Ecko Entertainment. “From the second we began this project we wanted to throw everything we had at it, that's exactly why we wanted Icarus Studios as a partner - a 100 person plus developer focusing their technology on making the DEXTER game the best it can possibly be."
“DEXTER is a fresh and cutting edge series with elements that are perfect for a handheld videogame, so we are thrilled by this opportunity,” said James Hettinger, CEO of Icarus Studios. “We are also extremely pleased to be working with Marc Ecko Entertainment and Showtime on this project. They are masters of entertainment and brands, so we could not be in better hands.” -
March 21st, 2009Uncategorized
March 16th will mark 10 years of SOE's EverQuest, and Massively is here to celebrate! Follow along with us as we countdown to the big day with galleries, developer interviews, staff memories and more! Best of all, on the final day we'll be holding a special contest where you will have the chance to win SOE goodies! Stick with us every Monday, Wednesday and Friday until the 16th for our complete EQ 10th Anniversary coverage.
Continuing with our countdown to EverQuest's 10th Anniversary, today marks the first of three special articles containing the retrospective thoughts on MMO development from the team that made it so popular. Today's "10 things I wish I had known before building an MMO" starts off with Steve King, Lead Programmer for EverQuest. His answers are included just after the cut, and be sure to check out the newest additions to our 10th Anniversary gallery with some exclusive concept art and screenshots from the 14th expansion: Secrets of Faydwer.
